After a day's drive and another day recovering, the goop between my ears has finally congealed to the point where I can reflect upon the past week at Origins and string together a couple of sentences.
Firstly, I was super happy about the overwhelming appreciation for Outlive. I ran demos for the game all weekend and not once did I have a group that didn't thoroughly enjoy the game. I also had quite a few people who bought last year's Kickstarter edition of Outlive and simply wanted to say "thanks" for the clean-up we did of the rule book. You can download the latest copy here
The retail edition of Outlive has been comprehensively corrected, with many (all?) of the typos and ambiguities zapped by the Dude Games team. Outlive is a very special game and we paid special attention making sure that even the individual tiles, cards, and play-mats were error-free.
We also gave away a bunch of the Greg & Emmy promo Leader card:
The promo was also an insert in the June issue of GTM Magazine. If you missed it, you can send a self-addressed, stamped envelope to our offices and we'll get it in the mail for you. Here's our address:
Otherwise, if you're planning to attend GenCon this year, we'll be running demos of Outlive and giving away promos at our booth (#2807). See you then!
So you can’t get enough of ARGH?
Well we have a great news for you. We have been working to add more depth to this great bluffing game. If you want to get your hands on those cards, don’t miss the January edition of GTM magazine. In that magazine you are going to find 3 exiting promo cards for ARGH
The Spider, The Reporter Owl and The Twin Brother are making their way into this revolt against humans. We know you’ll enjoy those cards and have a great time playing ARGH.
If you haven't found the three promo cards for ARGH any where, and you'd really like to get your hands on them, send a self-addressed, stamped envelope to:
Well, it has been quite a few months since the last update. GenCon was fantastic! FanExpo was awesome! And I've been working on a complete overhaul of this website, which is why it has been more than a little quiet here on the front page.
Of course, all that means is that we have a lot to talk about now, including a whackload of new releases in the coming months.
Coming in January 2018 is ARGH (Animals Revolt aGainst Humans), a game for 2-4 players, ages 8+, and a playing time of 15 minutes. Players embody a rebellious group of critters competing with one another to assemble the most bad-assed group of revolutionaries in their neverending struggle for freedom from the tyrannical humans.
The over-sized cards represent a wide variety furry hooligans including spies that will sell you out to the human overlords. These cards are shuffled into three decks. Each deck also contains a piece needed to manufacture a devastating bomb that will instantly win you the game if you manage to acquire at least two.
On your turn, you can do one of two things: pick a card from one of the three decks, or steal a face-down card from another player. If you choose a card from a deck, you may take a look at it and then decide to either place it in your team face-down before you, or offer it face-down to another player. If that player accepts your offer, they place the card face-up in their team, for better or for worse. If they refuse the card, you must place the offered card face-up into your team.
You may instead choose to steal a face-down card from another player without first looking at it. Either action ends your turn. If at any time a player acquires two pieces of the bomb, the game ends immediately. That player is declared the Supreme Commander of the Glorious Revolution, having assembled the Ultimate Weapon that will inevitably lead to the freedom of their ken and kin. Otherwise, play continues until one of the three decks is emptied. Finish up the turn and then flip over any face-down cards. If no one managed to acquire two pieces of the bomb, count up the points of each player's team members. The player with the most powerful group wins the game.
As you can see, the over-sized cards look absolutely great, and while the game is super easy to learn, the complexity lies in scooping up the cards you need while duping other players into picking up cards worth negative points. Each player will also have a player-aid card which is helpful in counting what cards might be left in a given deck.
... and for the low-low price of $19.99, well ... ¡Viva la Revolución!
This is incredible news and everyone here at Dude Games appreciates the honour of such a prestigious nomination. To the jury members: danke vielmals!
"Alright, Alex. That's great! So how the heck can I get my hands on a copy of what might very well be the best board game on the planet?", you might ask.
Magic Maze should hit stores some time in September 2017. If you can make it to this year's GenCon, however, we'll have a bunch of copies available at the Dude Games booth (#2709).
See you all then!